In the Air, Land, & Sea card game, two players engage in Battles across three theatres of war: Air, Land, and Sea. The goal is to control two theatres after playing all Battle cards or force your opponent to withdraw.
As Supreme Commander, you must strategically deploy your forces. Cards can be played face-up to trigger Tactical Abilities in their matching theatre, or face-down as wild cards in any theatre with a strength of 2 but no abilities.
Each Battle begins with six cards per player, with no additional draws. Players alternate playing one card at a time until completion or withdrawal.
Strategic withdrawal may be wise to prevent your opponent’s complete victory. Victory points are awarded after each Battle, with 12 points needed to win the war.